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More pages for my Black Grimoire!This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes. |
Contents
- 1 Terror (Pre 6.00, 6.04-6.58)
- 1.1 Disentangle (6.00-6.04)
- 1.2 Blink (Pre 2.00)
- 2 Vengeance Aura (7.23-7.27d)
- 2.1 Vengeance Aura (7.20-7.22h)
- 2.2 Vengeance Aura (7.07-7.19d)
- 2.3 Vengeance Aura (6.81-7.06)
- 2.4 Vengeance Aura (Pre 6.81)
- 2.5 Feedback (Pre 2.00)
- 3 Nether Spirit (4.00-Pre 5.10)
- 3.1 Avatar of Vengeance (2.00-Pre 4.00)
- 3.2 Snow Storm (0.95-Pre 2.00)
- 3.3 Avatar (Pre 0.95)
Terror (Pre 6.00, 6.04-6.58)[edit]
Terror
WE
Ability
No Target
Affects
Enemies
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Cast Animation:0.3+0.51
Radius: 700
Attack Damage Reduction: 5%/10%/15%/20%
Armor Reduction: 2/3/4/5
Duration: 20
15
40
Modifiers
Shendel's haunting voice hints at her approaching vindication.
NOTES
- This ability was temporarily replaced by Disentangle from 6.00 to 6.04, and then replaced by Wave of Terror in the 6.58 gameplay patch.
- Places a debuff on enemy units within the radius. Leaving or entering the radius after cast has no effect.
- Only reduces base damage and that given by the primary attribute of the affected units. Raw bonus damage is not reduced.
Disentangle (6.00-6.04)[edit]
Disentangle
WL
Ability
No Target
Affects
Self
By disassociating herself with this plane, Shendelzare avoids being hit by an offensive spell.
Cast Animation:0+0
220/160/100/40
NOTES
- This ability replaced Terror in the 6.00 gameplay patch, but was replaced back by Terror in the 6.04 gameplay patch.
- Works in the same way as [[File:|20px|link=Linken's Sphere|class=noprint]] Linken's Sphere does.
- This ability worked by itself passively, triggering when hit by a single targeted spell. However, the spell was manually castable with no effect, wasting the cooldown.
Blink (Pre 2.00)[edit]
Blink
WB
File:Blink (Anti-Mage) icon.png
Ability
Target Point
Affects
Self
Short distance teleportation that allows Vengeful Spirit to move in and out of combat.
Cast Animation:0.3+0.51
Cast Range: Global
Max Blink Distance: 700/800/900/1000
10/10/1
50/10/10
NOTES
- This ability got replaced by Terror in the 2.00 gameplay patch.
- Blink disjoints projectiles upon cast.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, it blinks for 560/640/720/800 range towards the targeted direction, instead of the full distance.
Vengeance Aura (7.23-7.27d)[edit]
Vengeance Aura (7.23-7.27d)
ED
Ability
Aura
Affects
Allies
Vengeful Spirit's presence increases the ranged attack range and primary attribute of nearby friendly units. Spawns a Strong Illusion of Vengeful Spirit when she dies that lasts until it is killed or Vengeful Spirit revives.
Radius: 1200
Ranged Attack Range Bonus: 50/75/100/125 (150/175/200/225)
Primary Attribute Bonus: 4/7/10/13
Number of Illusions on Death: 1
Illusion Damage Dealt: 70%/80%/90%/100%
Illusion Damage Taken: 150%
Aura Linger Duration: 0.5
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_hybrid_special
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
NOTES
5123
vengefulspirit_command_aura
- This ability got reworked into the current Vengeance Aura in the 7.28 gameplay patch.
- The aura's buff lingers for 0.5 seconds.
- The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
- The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
- The illusion does not get a set duration upon spawning. It disappears once Vengeful Spirit respawns.
- The illusion spawns on every death, including on the short deaths with reincarnation.
- The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
- The level 25 talent allows the illusion to cast its spells, but not items.
- The talent also causes the illusion to not have a gold bounty anymore.
- Additionally, the illusion cannot be converted by Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Enchant" on "Enchantress". anymore.
- The aura affects invulnerable, but not hidden allies.
Vengeance Aura (7.20-7.22h)[edit]
Vengeance Aura (7.20-7.22h)
ED
Ability
Aura
Affects
Allies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. Spawns a Vengeance Illusion when you die that lasts until you revive.
Radius: 1200
Attack Damage Bonus: 12%/18%/24%/30% (27%/33%/39%/45%)
Number of Illusions on Death: 1
Illusion Damage Dealt: 100%
Illusion Damage Taken: 150%
Aura Linger Duration: 0.5
Aghanim's Scepter Upgrade:
Causes the Vengeance Illusion to be able to cast abilities (but not items).
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_hybrid_special
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
NOTES
5123
vengefulspirit_command_aura
- This ability got reworked into the following Vengeance Aura (7.23-7.27d) in the 7.23 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura's buff lingers for 0.5 seconds.
- The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
- The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
- The illusion does not get a set duration upon spawning. It disappears once Vengeful Spirit respawns.
- The illusion spawns on every death, including on the short deaths with reincarnation.
- The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
- The [[File:|20px|link=Aghanim's Scepter|class=noprint]] Aghanim's Scepter upgrade allows the illusion to cast its spells, but not items.
- The upgrade also causes the illusion to not have a gold bounty anymore.
- Additionally, the upgraded illusion cannot be converted by Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Enchant" on "Enchantress". anymore.
- The aura affects invulnerable allies.
Vengeance Aura (7.07-7.19d)[edit]
Vengeance Aura (7.07-7.19d)
ED
Ability
Aura
Affects
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If an allied hero is slain under the aura, an illusion of your allied hero will be created to fight for that hero.
Radius: 1200
Attack Damage Bonus: 12%/18%/24%/30% (27%/33%/39%/45%)
Illusion Damage Dealt: 100%
Illusion Duration: 6
Aura Linger Duration: 0.5
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_command_aura_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
NOTES
5123
vengefulspirit_command_aura
- This ability got reworked into the following Vengeance Aura (7.20-7.22h) in the 7.20 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura's buff lingers for 0.5 seconds.
- When an allied hero dies (including clones, excluding illusions), an illusion of it spawns, attacking whoever killed it.
- These illusions are invulnerable, untargetable and uncontrollable.
- The illusion lasts either 6 seconds, or until its target dies, whichever is shorter.
- The illusions have 550 movement speed and unobstructed pathing. They also provide vision equal to the vision range of the hero.
- The illusions attempt to attack their targets. If they cannot be attacked, they follow the targets close enough until they can be attacked again.
- The illusions do not lose track when their targets turn invisible, hidden or move in the Fog of War. However, they need vision to attack.
- The illusions are completely immune to every spell, even those which affect invulnerable units.
- Just like other illusions, Vengeance Aura illusions bestow auras and can make use of other passive abilities which work for illusions.
- The illusions spawn no matter who kills them. If denied by an ally, they attempt to attack the ally, and can do so if the ally is denyable.
- When denying oneself, the illusion spawns as well, but instantly dies, since its target is dead already.
- The aura affects invulnerable allies.
Vengeance Aura (6.81-7.06)[edit]
Vengeance Aura (6.81-7.06)
ED
Ability
Aura
Affects
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If Vengeful Spirit is slain, her killer will be possessed with a negative Vengeance Aura, reducing the damage of her killer and its nearby allies until Vengeful Spirit revives.
Radius: 900
Attack Damage Bonus: 10%/18%/26%/34% (30%/38%/46%/54%)
Death Attack Damage Reduction: 10%/18%/26%/34% (30%/38%/46%/54%)
Aura Linger Duration: 0.5
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
NOTES
5123
vengefulspirit_command_aura
- This ability got reworked into the following Vengeance Aura in the 7.07 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The same goes for the negative aura. Only decreases base damage and that given by the primary attribute.
- The aura's buff and the negative aura's debuff linger for 0.5 seconds.
- When Vengeful Spirit dies to an enemy player, the player's hero will be afflicted with the negative Vengeance Aura.
- Despite the visual effect, when dying to enemy illusions or summons, the hero owning them gets the aura instead.
- Dying to non-player-controlled units gives no one the negative aura.
- Allies denying Vengeful Spirit do not get the negative aura.
- The positive and negative auras affect invulnerable units.
- Does not affect couriers.
Vengeance Aura (Pre 6.81)[edit]
Vengeance Aura (Pre 6.81)
ED
Ability
Aura
Affects
Allies
Vengeful Spirit's presence increases nearby friendly units' physical damage.
Radius: 900
Attack Damage Bonus: 12%/20%/28%/36%
Aura Linger Duration: 0.5
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
NOTES
5123
vengefulspirit_command_aura
- This ability got reworked into the following Vengeance Aura in the 6.81 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura's buff lingers for 0.5 seconds.
Feedback (Pre 2.00)[edit]
Feedback
QR
Ability
Passive
Affects
Enemies
Damage
Physical
The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
Mana Burned per Hit: 2/3/5
Mana Burned as Damage: 100%
NOTES
- This ability was replaced with Vengeance Aura in patch 2.00
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of and cleave, but it is not considered by crit.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Applies the mana loss first, and then the damage.
- Does not work against allied units when attacking them.
- Does not stack with Diffusal Blade's Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for "Manabreak" on "Diffusal Blade"..
Nether Spirit (4.00-Pre 5.10)[edit]
Nether Spirit
HH
Ability
No Target
Affects
Enemies
Damage
Physical / Magical
Summons a shade of Shendelzare that attack nearby enemies. May be no attacked. Last 60 seconds.
Cast Animation:0.3+0.51
Spirit Damage Type: Piercing / Piercing / Chaos
180/150/120
225
Modifiers
NOTES
- This ability got replaced by Nether Swap in 5.10.
- Nether Spirit is phased, invulnerable, untargetable and uncontrollable.
- Nether Spirit only attack enemies it sees.
- Nether Spirit follows Vengeful Spirit and attacks its closest enemy.
- If Nether Spirit is attacking an unit it will not follow Vengeful Spirit until its target dies.
- When its target dies, it will continue to follow Vengeful Spirit again.
- The way this spell works is that every two seconds of game time an order to attack the ground is ordered to Nether Spirit.
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Ability
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There is no description for this ability.
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There is no description for this ability.
Avatar of Vengeance (2.00-Pre 4.00)[edit]
Avatar of Vengeance
RN
Ability
No Target
Affects
Enemies
Damage
Physical
Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish.
Cast Animation:0.3+0.51
Number of Avatar of Vengeance Summoned: 1/1/2
Summons Duration: 120/180/180
240/240/180
225/200/250
NOTES
- This ability got replaced by Nether Spirit in 4.00.
- Does not destroy a previous summon if this ability is used again before the previous Avatar of Vengeance expires.
- The Avatar of Vengeance spawns at a random location within a 200 radius around to Vengeful Spirit.
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Ability
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Ability
N/A
There is no description for this ability.
Snow Storm (0.95-Pre 2.00)[edit]
Snow Storm
RW
Ability
Target Area / Channeled
Affects
Enemies
Damage
Magical
Calls down 50 freezing ice shard waves; each wave deals 50 damage to units in an area; lasts for 20 waves.
Cast Animation:0+0
Cast Range: 800
Radius: 600
Damage per iceshard: 50
Number of iceshards per wave: 50
Damage Cap per wave: 10000
Number of Waves: 20
Time between Waves: 1
Building Damage Reduction: 98%
120
250
NOTES
- This ability was replaced with Avatar of Vengeance in patch 2.00
- This ability only had 1 level.
Avatar (Pre 0.95)[edit]
Avatar
RG
Ability
No Target
Affects
Self
When Avatar is activated, it gives the Vengeful Spirit, bonus HP, Armor, Damage and spell immunity
Cast Animation:0+0
Bonus Damage: 10/15
Bonus Armor: 5/10
Bonus HP: 300/600
Duration: 60/100
120
150/200
Modifiers
Great Avatar
Death
NOTES
- This ability was replaced with Snow Storm in patch 0.95
- This ability only had 2 levels.
- Interrupts Vengeful Spirit's channeling spells upon cast.
- Applies spell immunity for the duration and a basic dispel upon cast.
- During Avatar, Vengeful Spirit cannot be affected by [[File:|20px|link=Ghost Scepter|class=noprint]] Ghost Scepter. The buff gets removed immediately.
ru:Vengeful Spirit/Старые способности